Todd, P.M., and Borges, B. (1997). Designing socially intelligent agents for the ultimatum game. In K. Dautenhahn (Ed.), Socially intelligent agents-Papers from the 1997 Fall Symposium (Technical Report FS-97-02) (pp. 134-136). Menlo Park, CA: AAAI Press.
Abstract
To build socially intelligent artificial agents, we must decide how much-and what kind of-intelligence to endow them with. Vriend (1997) has recently questioned whether adding reasoning will help or hinder the behavior of simple learning agents in social games. We show that adding the right kind of reasoning will help agents act more intelligently by learning more quickly.